I’m looking back to a game that was originally released in March of this year for August’s 3DS Game of the Month. It was something that I had an interest in, but at that time, Bravely Second: End Layer and Stella Glow had my attention.
I did actually mention this game back in the post for March, but it’s taken me a fair while to get around to actually buying it. However, I have done so now, and I’m glad I did.
Anyways, said game is a visual novel which was published by CIRCLE Entertainment. I have to say, CIRCLE Entertainment certainly has some interesting stuff available on the eShop, with it being relatively cheap, too.
Parascientific Escape Cruise in the Distant Seas focuses on sixteen year old high school student Hitomi Akeneno. She is a ‘double psychic’ – that is, a psychic who possesses two different powers, which is a rarity.
She receives an invitation to a luxury cruise ship, and she boards it together with her friend Chisono Shio. When Hitomi enters a suite room, there’s an explosion on the ship somewhere and she finds herself stuck and unable to get out.
Of course, the aim of the game becomes to escape the ship, using Hitomi’s powers.
The are two different parts to the game: the Adventure part, and the Exploration part.
The story progresses through character dialogue in the Adventure part, which is pretty much standard visual novel fare. Of course, you have the option to talk to different characters, and there’s times when choices will crop up.
The Exploration part allows you to investigate rooms and find any items that may prove useful for escaping. During Exploration, you may also come across an area where Hitomi needs to use her psychic powers.
Hitomi has two different powers: Clairvoyance and Telekinesis. Clairvoyance allows her to see through objects – for example, she uses it at one point to see what is inside a drawer. Turns out an item she needs is inside, but it happens to be locked.
This is where Hitomi’s Telekinesis comes into play – she is able to move objects with her mind.
The number of times you can use Clairvoyance and Telekinesis are restricted, shown by power points on the top screen. Fortunately, the power points for Clairvoyance and Telekinesis are separate, and you can increase them by finding Ether during Exploration.
There are four characters who end up working together to escape the cruise ship. Of course, first is the protagonist, Hitomi Akaneno (the girl with the outstretched hand in the image above). She’s a second grade student of Suzumi Private School, who happens to be a double psychic. While she’s cheerful at heart, she has been affected greatly by the death of her father.
Chisono Shio (wearing glasses) is also a second grate student at Suzumi Private School, and Hitomi’s best friend. She is a psychic with the power of telepathy. She is intelligent, and has taken it upon herself to protect Hitomi.
Merja Amabishi (blonde girl) is a fourteen year old girl, and in the third grade of the junior high department of Hyakurihama Private Women’s University. She is the daughter of the CEO of the internationally renowned corporation Amabishi. Merja is a naive, shy, soft-spoken girl. She possesses computer skills comparable to a professional programmer.
Finally, we have twenty-two year old Misaki Himekiri (I’m sure you can work out which one she is in the image above from process of elimination – if not, the one facing right). She is a musician who regularly tops the charts, and had been invited to perform on the Idinaloq, which is the name of the ship in this story. Misaki is calm, modest and graceful.
Parascientific Escape Cruise in the Distant Seas has a prologue and four chapters – it may not be the longest game in the world, but from what I’ve played so far, it’s been an enjoyable experience. It will only set you back £3.99 from the eShop.
Using Hitomi’s powers to solve puzzles is fun, and working towards uncovering the mystery of who invited the girls to the ship and why the four of them have ended up together has kept me invested.
On a couple of occasions I have found myself thinking I’d put the game down to take a break, only to end up sticking with it until the end of a chapter. I should try to pace myself so I don’t finish it too soon, but at the same time, there’s a lot of interesting games coming the 3DS’ way from September onwards…