Rory’s 3DS Game of February 2016

Remember back when Super Smash Bros. for Wii U & 3DS was coming out, and everyone expected Shulk to be revealed but instead we got Robin and Lucina from Fire Emblem: Awakening? Bear with me on this, this does have a connection to my chosen 3DS game of the month, I swear. Anyway, from that trailer, Chrom spent most of it on the ground – however, towards the end, Chrom says that he’ll get his chance another day – whilst the trailer went on to reveal he was involved in Robin’s Final Smash, turns out Chrom did get another chance as a playable character in the game I’m featuring here.
A crossover game, featuring series from Capcom, Sega and Bandai Namco Entertainment. Oh, and a few special guests from two Nintendo series.

Project X Zone 2
Project X Zone 2 is a crossover tactical RPG, featuring characters and world from dozens of different games. The games in question are ones developed by Capcom, Sega and Bandai Namco Entertainment, with the world of Fire Emblem: Awakening and Fiora from Xenoblade Chronicles being present as well – those two are Nintendo’s representatives in this game.

I hope you like lists, because that’s the easiest way to cover the vast number of games that are covered in this crossover.

From Capcom, we have:

  • Resident Evil: Revelations
  • Resident Evil 6
  • Street Fighter series
  • Devil May Cry series
  • MEGAMAN X series
  • Ace Attorney series
  • Strider series
  • Darkstalkers series
  • Star Gladiators
  • Captain Commando

Sega gives:

  • Yakuza: Dead Souls
  • Virtua Fighter series
  • Resonance of Fate
  • Sakura Wars series
  • Shinobi
  • Nightshade
  • Space Channel 5 series
  • Shenmue series
  • Segata Sanshiro
  • Streets of Rage series

And the Bandai Namco Entertainment properties:

  • GOD EATER 2
  • SOULCALIBUR V
  • Tales of Vesperia
  • “Tekken” series
  • .hack//
  • .hack//G.U.
  • Xenosaga series
  • NAMCO X CAPCOM
  • Summon Night 3
  • Adventure of Valkyrie series

As you can see, a broad range of games. Commendations if you’ve played them all. Anyway, now I’m done with padding this post out, let’s take a look at how the game plays.

This being a tactical RPG, the characters you control are referred to as units. More specifically, you have ‘Pair Units’ and ‘Solo Units’.
The Pair Units are the ones you directly control, and consist of two characters as the name implies. Generally these characters will come from the same game, though there are a few exceptions to the rule.
You can team up one Solo Unit with a Pair Unit, thus making a team of three. You’ll be able to use a Solo Unit’s skills outside of battle, or have them provide support in the form of one attack during a fight. Naturally, Pair Units also have skills that can be used outside of battle, too.

As with most tactical RPGs, the player takes their turn, followed by the enemy turn – this is different from the first Project X Zone, where both player-controlled characters and enemies would all move on the same time, with speed determining the order in which they moved.
Anyway, you need to move your character towards the enemies in order to get them into range for an attack – once this has taken place, you can initiate an assault.

During a fight, you have some control – input the A button and various directional inputs to launch different attacks, which you can try and combo together with the correct timing. If you have a Solo Unit as well, you can have them attack by tapping one of the shoulder buttons.
If another Pair Unit is nearby, the other should button has them join in on the fracas as well – this really helps to increase your hit counter. Special moves can be used by pressing Y – just make sure you have enough power stored up for them.

Oh, right, the story concerns the appearance of golden chains in various eras and worlds – naturally, these worlds all get linked together. Some characters take it in their stride – particularly those who appeared in the first game. There are some who are new to the whole thing – one of the prologue chapters has all the ninja characters meet, thanks to a dimensional rift. They have no idea what’s happened until Akira (of Virtua Fighter) comes along and explains – he was one of the playable characters in the first game.

Anyway, Project X Zone 2 smashes many worlds together, and produces a fun tactical RPG. It’s definitely entertaining to pull of combos with upwards of 100 hits and finish the enemy off with a special move – all special moves have neat looking cutscenes play out.

Project X Zone 2 is a welcome addition to the 3DS’ ever-expanding library, and you won’t find many other games with the same amount of love for each game featured in it.

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About Rory

I enjoy writing, manga, anime and video games, so naturally here on my blog, you will find anime reviews, my art, Nintendo news and other such things that I deem interesting.
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2 Responses to Rory’s 3DS Game of February 2016

  1. I’m going to give this sequel a chance, as I hear it is easier than the first game. The original frustrated me because the later levels took forever to beat (enemies soaked up a ton of damage and just when you thought you were about to win a new wave of reinforcements appeared.)

    • Rory says:

      I’m still playing through the first game, as well as the sequel – I bought the first one a few months ago when it was on offer on the eShop, played it for a while and then stopped. I’m about three quarters of the way through the game so far, and I have noticed that I’m fighting more boss-tier enemies – still, I enjoy a challenge, and having more reinforcements thrown at you when victory is in your grasp is something I tend to expect from strategy RPGs.

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